Dire Thunder (*)
Spd-5. Attack twice when initiating combat.
Weirding Tome (6)
Grants Spd+3. At start of turn, all foes in cardinal directions, and with Res 1 or more lower than unit, suffer Spd-5 until the end of foes' next actions.
Restores 5 HP to adjacent allies after any combat this unit initiates.
Dark Aura (4)
Grants adjacent allies who use swords, axes, lances, or dragonstones Atk+6 through their next actions at the start of each turn.