Steel Lance

Carrot Lance+ Carrot Lance+ (*)

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
13
RANGE
1
SP
300
TYPE
Lance

Carrot Lance Carrot Lance (35)

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
9
RANGE
1
SP
200
TYPE
Lance

Cursed Lance Cursed Lance (34)

Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1).Unit takes 4 damage after combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Vidofnir Vidofnir (33)

If unit is attacked by foe using sword, axe or lance, unit receives Def+7 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Bright Naginata Bright Naginata (32)

Grants Atk/Def+4 during combat if foe initiates combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Fensalir Fensalir (31)

Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Firesweep Lance+ Firesweep Lance+ (30)

Unit and enemies cannot use counterattacks.

MIGHT
15
RANGE
1
SP
300
TYPE
Lance

Firesweep Lance Firesweep Lance (29)

Unit and enemies cannot use counterattacks.

MIGHT
11
RANGE
1
SP
200
TYPE
Lance

Deft Harpoon+ Deft Harpoon+ (28)

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Deft Harpoon Deft Harpoon (27)

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Tannenboom!+ Tannenboom!+ (26)

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Tannenboom! Tannenboom! (25)

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Slaying Lance+ Slaying Lance+ (24)

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Slaying Lance Slaying Lance (23)

Accelerates Special trigger (cooldown count-1).

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Ridersbane+ Ridersbane+ (22)

Effective against cavalry units.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Ridersbane Ridersbane (21)

Effective against cavalry units.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Geirskögul Geirskögul (20)

Grants Def+3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Atk/Spd+3 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Leiptr Leiptr (19)

Unit can counterattack regardless of foe's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Heavy Spear+ Heavy Spear+ (18)

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Lance

Siegmund Siegmund (17)

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Heavy Spear Heavy Spear (16)

Effective against armored units.

MIGHT
8
RANGE
1
SP
200
TYPE
Lance

Silver Lance+ Silver Lance+ (15)

MIGHT
15
RANGE
1
SP
300
TYPE
Lance

First Bite+ First Bite+ (14)

Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

First Bite First Bite (13)

Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Killer Lance+ Killer Lance+ (12)

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Lance

Killer Lance Killer Lance (11)

Accelerates Special trigger (cooldown count-1).

MIGHT
7
RANGE
1
SP
200
TYPE
Lance

Gradivus Gradivus (10)

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Silver Lance Silver Lance (9)

MIGHT
11
RANGE
1
SP
200
TYPE
Lance

Berkut's Lance+ Berkut's Lance+ (8)

Grants Res+4 when the unit is under attack.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Berkut's Lance Berkut's Lance (7)

Grants Res+4 when the unit is under attack.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Sapphire Lance+ Sapphire Lance+ (6)

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Lance

Sapphire Lance Sapphire Lance (5)

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
8
RANGE
1
SP
200
TYPE
Lance

Brave Lance+ Brave Lance+ (4)

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Lance

Brave Lance Brave Lance (3)

Spd-5. Attack twice when initiating combat.

MIGHT
5
RANGE
1
SP
200
TYPE
Lance

Steel Lance Steel Lance (2)

MIGHT
8
RANGE
1
SP
100
TYPE
Lance

Iron Lance Iron Lance (1)

MIGHT
6
RANGE
1
SP
50
TYPE
Lance

Has Steel Lance