Iron Dagger
Kagami Mochi+
(*)
Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Kagami Mochi
(19)
Grants Def/Res+2 during combat to allies within 2 spaces.
Peshkatz
(18)
After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Kitty Paddle+
(17)
Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action.
Kitty Paddle
(16)
Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action.
Smoke Dagger+
(15)
After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
Smoke Dagger
(14)
After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.
Dancer's Fan+
(13)
If unit initiates combat, restores 7 HP to adjacent allies after combat.After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Dancer's Fan
(12)
If unit initiates combat, restores 7 HP to adjacent allies after combat.After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
Poison Dagger+
(11)
Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action.
Poison Dagger
(10)
Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action.
Deathly Dagger
(9)
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.If unit initiated combat, deals 7 damage to foe after combat.
Rogue Dagger+
(8)
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.Grants unit Def/Res+5 for 1 turn.
Rogue Dagger
(7)
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.Grants unit Def/Res+3 for 1 turn.
Seashell+
(6)
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.
Seashell
(5)
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.
Silver Dagger+
(4)
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Silver Dagger
(3)
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
Steel Dagger
(2)
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
Iron Dagger
(1)
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.