Iron Dagger

Kagami Mochi+ Kagami Mochi+ (*)

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Kagami Mochi Kagami Mochi (19)

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Peshkatz Peshkatz (18)

After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.

MIGHT
14
RANGE
2
SP
400
TYPE
Colorless Dagger

Kitty Paddle+ Kitty Paddle+ (17)

Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action.

MIGHT
8
RANGE
2
SP
300
TYPE
Dagger

Kitty Paddle Kitty Paddle (16)

Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action.

MIGHT
5
RANGE
2
SP
200
TYPE
Dagger

Smoke Dagger+ Smoke Dagger+ (15)

After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.

MIGHT
9
RANGE
2
SP
300
TYPE
Dagger

Smoke Dagger Smoke Dagger (14)

After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.

MIGHT
6
RANGE
2
SP
200
TYPE
Dagger

Dancer's Fan+ Dancer's Fan+ (13)

If unit initiates combat, restores 7 HP to adjacent allies after combat.After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Dancer's Fan Dancer's Fan (12)

If unit initiates combat, restores 7 HP to adjacent allies after combat.After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

MIGHT
7
RANGE
2
SP
200
TYPE
Dagger

Poison Dagger+ Poison Dagger+ (11)

Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action.

MIGHT
5
RANGE
2
SP
300
TYPE
Dagger

Poison Dagger Poison Dagger (10)

Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action.

MIGHT
2
RANGE
2
SP
200
TYPE
Dagger

Deathly Dagger Deathly Dagger (9)

After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.If unit initiated combat, deals 7 damage to foe after combat.

MIGHT
11
RANGE
2
SP
400
TYPE
Dagger

Rogue Dagger+ Rogue Dagger+ (8)

After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.Grants unit Def/Res+5 for 1 turn.

MIGHT
7
RANGE
2
SP
300
TYPE
Dagger

Rogue Dagger Rogue Dagger (7)

After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.Grants unit Def/Res+3 for 1 turn.

MIGHT
4
RANGE
2
SP
200
TYPE
Dagger

Seashell+ Seashell+ (6)

After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Seashell Seashell (5)

After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.

MIGHT
7
RANGE
2
SP
200
TYPE
Dagger

Silver Dagger+ Silver Dagger+ (4)

After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Silver Dagger Silver Dagger (3)

After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

MIGHT
7
RANGE
2
SP
200
TYPE
Dagger

Steel Dagger Steel Dagger (2)

After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

MIGHT
5
RANGE
2
SP
100
TYPE
Dagger

Iron Dagger Iron Dagger (1)

After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

MIGHT
3
RANGE
2
SP
50
TYPE
Dagger

Has Iron Dagger