Iron Axe

Lilith Floatie+ Lilith Floatie+ (*)

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Lilith Floatie Lilith Floatie (33)

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Melon Crusher+ Melon Crusher+ (32)

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Melon Crusher Melon Crusher (31)

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Hauteclere Hauteclere (30)

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Handbell+ Handbell+ (29)

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Handbell Handbell (28)

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Legion's Axe+ Legion's Axe+ (27)

After combat, bonuses on targeted foe become penalties through its next action.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Legion's Axe Legion's Axe (26)

After combat, bonuses on targeted foe become penalties through its next action.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Urvan Urvan (25)

Accelerates Special trigger (cooldown count-1).If unit receives consecutive attacks, damage from second attack onward reduced by 80%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Armads Armads (24)

Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Silver Axe+ Silver Axe+ (23)

MIGHT
15
RANGE
1
SP
300
TYPE
Axe

Stout Tomahawk Stout Tomahawk (22)

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Carrot Axe+ Carrot Axe+ (21)

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
13
RANGE
1
SP
300
TYPE
Axe

Carrot Axe Carrot Axe (20)

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
9
RANGE
1
SP
200
TYPE
Axe

Sack o' Gifts+ Sack o' Gifts+ (19)

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Sack o' Gifts Sack o' Gifts (18)

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Killer Axe+ Killer Axe+ (17)

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Axe

Killer Axe Killer Axe (16)

Accelerates Special trigger (cooldown count-1).

MIGHT
7
RANGE
1
SP
200
TYPE
Axe

Hammer+ Hammer+ (15)

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Axe

Hammer Hammer (14)

Effective against armored units.

MIGHT
8
RANGE
1
SP
200
TYPE
Axe

Brave Axe+ Brave Axe+ (13)

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Axe

Brave Axe Brave Axe (12)

Spd-5. Attack twice when initiating combat.

MIGHT
5
RANGE
1
SP
200
TYPE
Axe

Urðr Urðr (11)

If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Hagoita+ Hagoita+ (10)

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
14
RANGE
2
SP
300
TYPE
Axe

Hagoita Hagoita (9)

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
10
RANGE
2
SP
200
TYPE
Axe

Emerald Axe+ Emerald Axe+ (8)

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Axe

Emerald Axe Emerald Axe (7)

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
8
RANGE
1
SP
200
TYPE
Axe

Nóatún Nóatún (6)

Unit may move adjacent to any ally when HP ≤ 40%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Silver Axe Silver Axe (5)

MIGHT
11
RANGE
1
SP
200
TYPE
Axe

Slaying Axe+ Slaying Axe+ (4)

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Slaying Axe Slaying Axe (3)

Accelerates Special trigger (cooldown count-1).

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Steel Axe Steel Axe (2)

MIGHT
8
RANGE
1
SP
100
TYPE
Axe

Iron Axe Iron Axe (1)

MIGHT
6
RANGE
1
SP
50
TYPE
Axe

Has Iron Axe