Fire

Cymbeline Cymbeline (*)

Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Bolganone+ Bolganone+ (8)

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Rauðrowl+ Rauðrowl+ (7)

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Rauðrowl Rauðrowl (6)

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
6
RANGE
2
SP
200
TYPE
Tome

Ragnarok Ragnarok (5)

If unit has 100% HP at the start of combat, unit receives Atk/Spd +5.If attacking, unit will receive 5 damage after combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Valflame Valflame (4)

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Bolganone Bolganone (3)

MIGHT
9
RANGE
2
SP
200
TYPE
Tome

Elfire Elfire (2)

MIGHT
6
RANGE
2
SP
100
TYPE
Tome

Fire Fire (1)

MIGHT
4
RANGE
2
SP
50
TYPE
Tome

Has Fire