Assault

Slow+ Slow+ (*)

After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Slow Slow (14)

After combat, if unit attacked, inflicts Spd-6 on foe through its next action.

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Panic+ Panic+ (13)

After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.

MIGHT
11
RANGE
2
SP
300
TYPE
Staff

Panic Panic (12)

After combat, if unit attacked, bonuses on foe become penalties through its next action.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Candlelight+ Candlelight+ (11)

After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

MIGHT
11
RANGE
2
SP
300
TYPE
Staff

Candlelight Candlelight (10)

After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Absorb+ Absorb+ (9)

Restores HP = 50% of damage dealt.After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.

MIGHT
7
RANGE
2
SP
300
TYPE
Staff

Absorb Absorb (8)

Recovers HP=50% of damage dealt.

MIGHT
4
RANGE
2
SP
150
TYPE
Staff

Gravity+ Gravity+ (7)

After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.

MIGHT
10
RANGE
2
SP
300
TYPE
Staff

Gravity Gravity (6)

After combat, if unit attacked, prevents foe from moving more than 1 space through its next action.

MIGHT
6
RANGE
2
SP
150
TYPE
Staff

Fear+ Fear+ (5)

After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Fear Fear (4)

After combat, if unit attacked, inflicts Atk-6 on foe through its next action.

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Pain+ Pain+ (3)

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.

MIGHT
10
RANGE
2
SP
300
TYPE
Staff

Pain Pain (2)

After combat, if unit attacked, deals 10 damage to foe.

MIGHT
3
RANGE
2
SP
150
TYPE
Staff

Assault Assault (1)

MIGHT
10
RANGE
2
SP
50
TYPE
Staff

Has Assault