Hero Weapons List

List of hero weapons in Fire Emblem Heroes. This page is updated as Fire Emblem Heroes releases new weapons and we enter the data.

Axe

Armads Armads

Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Brave Axe+ Brave Axe+

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Axe

Carrot Axe+ Carrot Axe+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
13
RANGE
1
SP
300
TYPE
Axe

Emerald Axe+ Emerald Axe+

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Axe

Hammer+ Hammer+

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Axe

Hauteclere Hauteclere

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Killer Axe+ Killer Axe+

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Axe

Legion's Axe+ Legion's Axe+

After combat, bonuses on targeted foe become penalties through its next action.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Lilith Floatie+ Lilith Floatie+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Melon Crusher+ Melon Crusher+

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Nóatún Nóatún

Unit may move adjacent to any ally when HP ≤ 40%

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Silver Axe+ Silver Axe+

MIGHT
15
RANGE
1
SP
300
TYPE
Axe

Slaying Axe+ Slaying Axe+

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Stout Tomahawk Stout Tomahawk

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Urðr Urðr

If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Urvan Urvan

Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, damage from second attack onward reduced by 80%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Bow

Assassin's Bow+ Assassin's Bow+

Effective against flying units. If target has a dagger, it can't make a follow-up attack and this unit will.

MIGHT
11
RANGE
2
SP
300
TYPE
Bow

Brave Bow+ Brave Bow+

Spd-5. Effective against flying units. Attacks twice if unit initiates combat.

MIGHT
7
RANGE
2
SP
300
TYPE
Bow

Clarisse's Bow+ Clarisse's Bow+

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.Effective against flying units.

MIGHT
11
RANGE
2
SP
300
TYPE
Bow

Cupid Arrow+ Cupid Arrow+

Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.Effective against fliers.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Firesweep Bow+ Firesweep Bow+

Effective against fliers. Unit and enemies cannot use counterattacks.

MIGHT
11
RANGE
2
SP
300
TYPE
Bow

Fujin Yumi Fujin Yumi

Effective against flying units. Unit can pass though foes if own HP ≥ 50%.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Killer Bow+ Killer Bow+

Effective against flying units. Accelerates Special trigger (cooldown count-1).

MIGHT
9
RANGE
2
SP
300
TYPE
Bow

Monstrous Bow+ Monstrous Bow+

Effective against fliers. After combat, bonuses become penalties on all foes within 2 spaces through foe's next action.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Mulagir Mulagir

Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Nidhogg Nidhogg

Effective against flying units. During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Parthia Parthia

Effective against flying units. Grants Res+4 during combat if initiating attack.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Refreshing Bolt+ Refreshing Bolt+

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat. Effective against fliers.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Silver Bow+ Silver Bow+

Effective against flying units.

MIGHT
13
RANGE
2
SP
300
TYPE
Bow

Slaying Bow+ Slaying Bow+

Effective against flying units. Accelerates Special trigger (cooldown count-1).

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Breath

Dark Breath+ Dark Breath+

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.

MIGHT
13
RANGE
1
SP
300
TYPE
Breath

Flametongue+ Flametongue+

MIGHT
15
RANGE
1
SP
300
TYPE
Breath

Light Breath+ Light Breath+

Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.

MIGHT
13
RANGE
1
SP
300
TYPE
Breath

Lightning Breath+ Lightning Breath+

Enables counterattack regardless of attacker's range.Slows Special trigger (cooldown count+1).

MIGHT
11
RANGE
1
SP
300
TYPE
Breath

Dagger

Dancer's Fan+ Dancer's Fan+

If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-7 after combat until the end of foe's next action.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Deathly Dagger Deathly Dagger

After combat, inflicts Def/Res-7 on foe through its next action.If unit initiated combat, 7 damage to foe after battle.

MIGHT
11
RANGE
2
SP
400
TYPE
Dagger

Kitty Paddle+ Kitty Paddle+

Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res-7 through foe's next action.

MIGHT
8
RANGE
2
SP
300
TYPE
Dagger

Poison Dagger+ Poison Dagger+

Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions.

MIGHT
5
RANGE
2
SP
300
TYPE
Dagger

Rogue Dagger+ Rogue Dagger+

After combat, inflicts Def/Res-5 on foe through its next action.Grants unit Def/Res+5 for 1 turn.

MIGHT
7
RANGE
2
SP
300
TYPE
Dagger

Seashell+ Seashell+

Foe takes Def/Res-7 until end of foe's next action.If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2.If attacking, unit gets 2 damage after.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Silver Dagger+ Silver Dagger+

After combat, inflicts Def/Res-7 on foe through its next action.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Smoke Dagger+ Smoke Dagger+

After combat, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.

MIGHT
9
RANGE
2
SP
300
TYPE
Dagger

Lance

Berkut's Lance+ Berkut's Lance+

Grants Res+4 when the unit is under attack.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Brave Lance+ Brave Lance+

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Lance

Carrot Lance+ Carrot Lance+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
13
RANGE
1
SP
300
TYPE
Lance

Cursed Lance Cursed Lance

Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Deft Harpoon+ Deft Harpoon+

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Fensalir Fensalir

Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Firesweep Lance+ Firesweep Lance+

Unit and enemies cannot use counterattacks.

MIGHT
15
RANGE
1
SP
300
TYPE
Lance

First Bite+ First Bite+

Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Geirskögul Geirskögul

Grants Def+3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Atk/Spd+3 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Gradivus Gradivus

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Heavy Spear+ Heavy Spear+

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Lance

Killer Lance+ Killer Lance+

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Lance

Ridersbane+ Ridersbane+

Effective against cavalry units.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Sapphire Lance+ Sapphire Lance+

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Lance

Siegmund Siegmund

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Silver Lance+ Silver Lance+

MIGHT
15
RANGE
1
SP
300
TYPE
Lance

Slaying Lance+ Slaying Lance+

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Vidofnir Vidofnir

If unit is attacked by foe using sword, axe or lance, unit receives Def+7 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Staff

Absorb Absorb

Recovers HP=50% of damage dealt.

MIGHT
4
RANGE
2
SP
150
TYPE
Staff

Candlelight Candlelight

After combat, foe inflicted with status preventing them from counterattacking.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Fear Fear

After combat, inflicts Atk-6 on targeted foe through its next action.

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Gravity Gravity

After any combat, prevents foe from moving more than 1 space through its next action.

MIGHT
6
RANGE
2
SP
150
TYPE
Staff

Pain Pain

Inflicts 10 damage on targeted foe after combat.

MIGHT
3
RANGE
2
SP
150
TYPE
Staff

Panic Panic

After combat, bonuses on targeted foe become penalties through its next action.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Slow Slow

After any combat, inflicts Spd-6 on foe through its next action.

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Sword

Alondite Alondite

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Amiti Amiti

Spd-2. Attack twice when initiating combat.

MIGHT
11
RANGE
1
SP
400
TYPE
Sword

Armorslayer+ Armorslayer+

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Sword

Audhulma Audhulma

Accelerates Special trigger (cooldown count-1). Grants Res+5.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Ayra's Blade Ayra's Blade

Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Binding Blade Binding Blade

Grants Def/Res+2 when this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Blazing Durandal Blazing Durandal

Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Brave Sword+ Brave Sword+

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Sword

Divine Tyrfing Divine Tyrfing

Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Durandal Durandal

Grants Atk+4 during combat if unit initiates attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Eckesachs Eckesachs

Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Falchion Falchion

Effective against dragons. At the start of every third turn, unit recovers 10 HP.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Fólkvangr Fólkvangr

Grants Atk+5 at start of turn if unit's HP ≤ 50%.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Killing Edge+ Killing Edge+

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Sword

Mystletainn Mystletainn

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Ragnell Ragnell

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Raijinto Raijinto

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Regal Blade Regal Blade

If foe's HP is 100% when combat starts, unit receives Atk/Spd+2 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Resolute Blade Resolute Blade

Grants Atk+3. Grants +10 to damage when Special triggers.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Ruby Sword+ Ruby Sword+

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Sword

Siegfried Siegfried

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Sieglinde Sieglinde

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Silver Sword+ Silver Sword+

MIGHT
15
RANGE
1
SP
300
TYPE
Sword

Slaying Edge+ Slaying Edge+

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Sol Katti Sol Katti

If wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Tyrfing Tyrfing

Grants Def+4 in battle if unit's HP ≤ 50%.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Wo Dao+ Wo Dao+

Grants +10 to damage when Special triggers.

MIGHT
13
RANGE
1
SP
300
TYPE
Sword

Yato Yato

Grants Spd+4 during combat if unit initiates attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Zanbato+ Zanbato+

Effective against cavalry units.

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Tome

Aura Aura

Restores 5 HP to adjacent allies after any combat this unit initiates.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Blárblade+ Blárblade+

Slows Special trigger (cooldown count+1).Adds total bonuses on unit to damage dealt.

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Blárowl+ Blárowl+

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Blárraven+ Blárraven+

Grants weapon advantage vs. colorless foes.

MIGHT
11
RANGE
2
SP
300
TYPE
Tome

Blárwolf+ Blárwolf+

Effective against cavalry units.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Blessed Bouquet+ Blessed Bouquet+

Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Blue Egg+ Blue Egg+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
11
RANGE
2
SP
300
TYPE
Tome

Bolganone+ Bolganone+

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Brynhildr Brynhildr

If unit initiates attack, restricts foe's next-turn movement to 1 space or less.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Cymbeline Cymbeline

Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Dancer's Ring+ Dancer's Ring+

If unit initiates attack, adjacent allies recover 7 HP after combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Dancer's Score+ Dancer's Score+

If unit initiates attack, adjacent allies recover 7 HP after combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Dark Aura Dark Aura

Grants adjacent allies who use swords, axes, lances, or dragonstones Atk+6 through their next actions at the start of each turn.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Dark Excalibur Dark Excalibur

Grants +10 to damage when special triggers.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Dire Thunder Dire Thunder

Spd-5. Attack twice when initiating combat.

MIGHT
9
RANGE
2
SP
400
TYPE
Tome

Divine Naga Divine Naga

Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Excalibur Excalibur

Effective against flying units.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Fenrir+ Fenrir+

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Green Egg+ Green Egg+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
11
RANGE
2
SP
300
TYPE
Tome

Grimoire Grimoire

If unit has ≥ 50% HP, unit can move to a space adjacent to an ally within 2 spaces.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Gronnblade+ Gronnblade+

Slows Special trigger (cooldown count+1).Adds total bonuses on unit to damage dealt.

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Gronnowl+ Gronnowl+

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Gronnraven+ Gronnraven+

Grants weapon advantage vs. colorless foes.

MIGHT
11
RANGE
2
SP
300
TYPE
Tome

Gronnwolf+ Gronnwolf+

Effective against cavalry units.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Hibiscus Tome+ Hibiscus Tome+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Naga Naga

Effective against dragons. Grants Def/Res+2 when this unit is attacked.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Ragnarok Ragnarok

If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If attacking, unit will receive 5 damage after combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Rauðrblade+ Rauðrblade+

Slows Special trigger (cooldown count+1).Adds total bonuses on unit to damage dealt.

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Rauðrowl+ Rauðrowl+

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Rauðrraven+ Rauðrraven+

Grants weapon advantage vs. colorless foes.

MIGHT
11
RANGE
2
SP
300
TYPE
Tome

Rauðrwolf+ Rauðrwolf+

Effective against cavalry units.

MIGHT
10
RANGE
2
SP
300
TYPE
Tome

Rexcalibur+ Rexcalibur+

MIGHT
13
RANGE
2
SP
300
TYPE
Tome

Sealife Tome+ Sealife Tome+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Spectral Tome+ Spectral Tome+

After combat, bonuses become penalties on all foes within 2 spaces through foe's next action.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Tomato Tome+ Tomato Tome+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Tome

Valflame Valflame

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Weirding Tome Weirding Tome

Grants Spd+3. At start of turn, all foes in cardinal directions, and with Res 1 or more lower than unit, suffer Spd-5 until the end of foes' next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome