Hero Weapon List

List of hero weapon in Fire Emblem Heroes. This page is updated as Fire Emblem Heroes releases new weapon and we enter the data.

Axe

Ardent Service Ardent Service

At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Ardent Service+ Ardent Service+

At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Armads Armads

Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Basilikos Basilikos

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Beach Banner Beach Banner

If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Beach Banner+ Beach Banner+

If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Berserk Armads Berserk Armads

Accelerates Special trigger (cooldown count -1). If unit's HP ≤ 75%, and Special triggers by attacking, Special cooldown -1 at the start of turn. Deals +10 damage when Special triggers.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Brave Axe Brave Axe

Spd-5. Attack twice when initiating combat.

MIGHT
5
RANGE
1
SP
200
TYPE
Axe

Brave Axe+ Brave Axe+

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Axe

Býleistr Býleistr

At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Camilla's Axe Camilla's Axe

If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Carrot Axe Carrot Axe

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
9
RANGE
1
SP
200
TYPE
Axe

Carrot Axe+ Carrot Axe+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
13
RANGE
1
SP
300
TYPE
Axe

Draconic Poleax Draconic Poleax

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Emerald Axe Emerald Axe

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
8
RANGE
1
SP
200
TYPE
Axe

Emerald Axe+ Emerald Axe+

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Axe

Garm Garm

Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Giant Spoon Giant Spoon

Grants +10 to damage when Special triggers.

MIGHT
9
RANGE
1
SP
200
TYPE
Axe

Giant Spoon+ Giant Spoon+

Grants +10 to damage when Special triggers.

MIGHT
13
RANGE
1
SP
300
TYPE
Axe

Hack-o'-Lantern Hack-o'-Lantern

Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Hack-o'-Lantern+ Hack-o'-Lantern+

Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Hagoita Hagoita

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Hagoita+ Hagoita+

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Hammer Hammer

Effective against armored units.

MIGHT
8
RANGE
1
SP
200
TYPE
Axe

Hammer+ Hammer+

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Axe

Handbell Handbell

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Handbell+ Handbell+

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Hauteclere Hauteclere

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Iron Axe Iron Axe

MIGHT
6
RANGE
1
SP
50
TYPE
Axe

Killer Axe Killer Axe

Accelerates Special trigger (cooldown count-1).

MIGHT
7
RANGE
1
SP
200
TYPE
Axe

Killer Axe+ Killer Axe+

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Axe

Legion's Axe Legion's Axe

After combat, bonuses on foe become penalties through their next action.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Legion's Axe+ Legion's Axe+

After combat, bonuses on foe become penalties through their next action.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Lilith Floatie Lilith Floatie

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Lilith Floatie+ Lilith Floatie+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Melon Crusher Melon Crusher

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Melon Crusher+ Melon Crusher+

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Nóatún Nóatún

Unit may move adjacent to any ally when HP ≤ 40%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Poleaxe Poleaxe

Effective against cavalry units.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Poleaxe+ Poleaxe+

Effective against cavalry units.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Sack o' Gifts Sack o' Gifts

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Sack o' Gifts+ Sack o' Gifts+

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Silver Axe Silver Axe

MIGHT
11
RANGE
1
SP
200
TYPE
Axe

Silver Axe+ Silver Axe+

MIGHT
15
RANGE
1
SP
300
TYPE
Axe

Sinmara Sinmara

Grants Def+3. At the start of turn, deals 20 damage to foes within 2 spaces.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Slaying Axe Slaying Axe

Accelerates Special trigger (cooldown count-1).

MIGHT
10
RANGE
1
SP
200
TYPE
Axe

Slaying Axe+ Slaying Axe+

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Axe

Steel Axe Steel Axe

MIGHT
8
RANGE
1
SP
100
TYPE
Axe

Stout Tomahawk Stout Tomahawk

Enables counterattack regardless of distance if this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Thunder Armads Thunder Armads

Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Urðr Urðr

If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Urvan Urvan

Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, damage from second attack onward reduced by 80%.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Wo Gùn Wo Gùn

Grants +10 to damage when Special triggers.

MIGHT
9
RANGE
1
SP
200
TYPE
Axe

Wo Gùn+ Wo Gùn+

Grants +10 to damage when Special triggers.

MIGHT
13
RANGE
1
SP
300
TYPE
Axe

Wolf Berg Wolf Berg

Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Axe

Blue Tome

Aura Aura

Restores 5 HP to adjacent allies after any combat this unit initiates.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Blárblade Blárblade

Slows Special trigger (cooldown count+1). Adds total bonuses on unit to attack.

MIGHT
9
RANGE
2
SP
200
TYPE
Blue Tome

Blárblade+ Blárblade+

Slows Special trigger (cooldown count+1). Adds total bonuses on unit to attack.

MIGHT
13
RANGE
2
SP
300
TYPE
Blue Tome

Blárowl Blárowl

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies × 2.

MIGHT
6
RANGE
2
SP
200
TYPE
Blue Tome

Blárowl+ Blárowl+

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies × 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Blue Tome

Blárraven Blárraven

Grants weapon advantage vs. colorless foes.

MIGHT
7
RANGE
2
SP
200
TYPE
Blue Tome

Blárraven+ Blárraven+

Grants weapon advantage vs. colorless foes.

MIGHT
11
RANGE
2
SP
300
TYPE
Blue Tome

Blárserpent Blárserpent

Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Blárserpent+ Blárserpent+

Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Blárwolf Blárwolf

Effective against cavalry units.

MIGHT
6
RANGE
2
SP
200
TYPE
Blue Tome

Blárwolf+ Blárwolf+

Effective against cavalry units.

MIGHT
10
RANGE
2
SP
300
TYPE
Blue Tome

Blessed Bouquet Blessed Bouquet

Grants allies withing 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Blessed Bouquet+ Blessed Bouquet+

Grants allies withing 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Blue Egg Blue Egg

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
7
RANGE
2
SP
200
TYPE
Blue Tome

Blue Egg+ Blue Egg+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
11
RANGE
2
SP
300
TYPE
Blue Tome

Blue Gift Blue Gift

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Blue Gift+ Blue Gift+

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Dancer's Score Dancer's Score

If unit initiates attack, adjacent allies recover 7 HP after combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Dancer's Score+ Dancer's Score+

If unit initiates attack, adjacent allies recover 7 HP after combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Dark Aura Dark Aura

Grants adjacent allies who use swords, axes, lances, or dragonstones Atk+6 through their next actions at the start of each turn.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Dire Thunder Dire Thunder

Spd-5. Attack twice when initiating combat.

MIGHT
9
RANGE
2
SP
400
TYPE
Blue Tome

Elthunder Elthunder

MIGHT
6
RANGE
2
SP
100
TYPE
Blue Tome

Fresh Bouquet Fresh Bouquet

At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Fresh Bouquet+ Fresh Bouquet+

At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Huginn's Egg Huginn's Egg

Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through it's next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Ivaldi Ivaldi

Grants Def+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Juicy Wave Juicy Wave

If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Juicy Wave+ Juicy Wave+

If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Light Light

MIGHT
4
RANGE
2
SP
50
TYPE
Blue Tome

Missiletainn Missiletainn

Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 for each magic ally on your team (including unit).

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Mjölnir Mjölnir

Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Sagittae Sagittae

Grants Def+3. At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Sealife Tome Sealife Tome

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Blue Tome

Sealife Tome+ Sealife Tome+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Blue Tome

Shine Shine

MIGHT
9
RANGE
2
SP
200
TYPE
Blue Tome

Shine+ Shine+

MIGHT
13
RANGE
2
SP
300
TYPE
Blue Tome

Thani Thani

Grants Res+3. Effective against armored and cavalry foes. Against armored and cavalry foes using bow, dagger, magic, or staff, damage from first attack received by unit during combat reduced by 30%.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Thoron Thoron

MIGHT
9
RANGE
2
SP
200
TYPE
Blue Tome

Thunder Thunder

MIGHT
4
RANGE
2
SP
50
TYPE
Blue Tome

Valaskjálf Valaskjálf

If unit’s HP ≤ 50% and foe initiates combat, unit can counterattack before foe’s first attack.

MIGHT
14
RANGE
2
SP
400
TYPE
Blue Tome

Bow

Assassin's Bow Assassin's Bow

Effective against flying units. If target has a dagger, it cannot make a follow-up attack and this unit will.

MIGHT
7
RANGE
2
SP
200
TYPE
Bow

Assassin's Bow+ Assassin's Bow+

Effective against flying units. If target has a dagger, it cannot make a follow-up attack and this unit will.

MIGHT
11
RANGE
2
SP
300
TYPE
Bow

Brave Bow Brave Bow

Spd-5. Effective against flying units. Attack twice when initiating combat.

MIGHT
4
RANGE
2
SP
200
TYPE
Bow

Brave Bow+ Brave Bow+

Spd-5. Effective against flying units. Attack twice when initiating combat.

MIGHT
7
RANGE
2
SP
300
TYPE
Bow

Clarisse's Bow Clarisse's Bow

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.Effective against flying units.

MIGHT
7
RANGE
2
SP
200
TYPE
Bow

Clarisse's Bow+ Clarisse's Bow+

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units.

MIGHT
11
RANGE
2
SP
300
TYPE
Bow

Cocobow Cocobow

Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Cocobow+ Cocobow+

Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Cupid Arrow Cupid Arrow

Grants allies withing 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Cupid Arrow+ Cupid Arrow+

Grants allies withing 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Devilish Bow Devilish Bow

Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Devilish Bow+ Devilish Bow+

Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Firesweep Bow Firesweep Bow

Effective against flying units. Unit and enemies cannot use counterattacks.

MIGHT
7
RANGE
2
SP
200
TYPE
Bow

Firesweep Bow+ Firesweep Bow+

Effective against flying units. Unit and enemies cannot use counterattacks.

MIGHT
11
RANGE
2
SP
300
TYPE
Bow

Fishie Bow Fishie Bow

Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Fishie Bow+ Fishie Bow+

Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Fujin Yumi Fujin Yumi

Effective against flying units. Unit can pass through foes if own HP ≥ 50%.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Gratia Gratia

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
8
RANGE
2
SP
300
TYPE
Bow

Gratia+ Gratia+

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Hama Ya Hama Ya

Grants Def/Res+2 during combat to allies within 2 spaces. Effective against fliers.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Hama Ya+ Hama Ya+

Grants Def/Res+2 during combat to allies within 2 spaces. Effective against fliers.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Iron Bow Iron Bow

Effective against flying units.

MIGHT
4
RANGE
2
SP
50
TYPE
Bow

Killer Bow Killer Bow

Effective against flying units. Accelerates Special trigger (cooldown count-1).

MIGHT
5
RANGE
2
SP
200
TYPE
Bow

Killer Bow+ Killer Bow+

Effective against flying units. Accelerates Special trigger (cooldown count-1).

MIGHT
9
RANGE
2
SP
300
TYPE
Bow

Monstrous Bow Monstrous Bow

Effective against flying foes. After combat, if unit attacked, bonuses on all foes within 2 spaces of target become penalties through foes' next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Monstrous Bow+ Monstrous Bow+

Effective against flying foes. After combat, if unit attacked, bonuses on all foes within 2 spaces of target become penalties through foes' next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Mulagir Mulagir

Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Nidhogg Nidhogg

Effective against flying units. During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Parthia Parthia

Effective against flying units. Grants Res+4 when unit initiates combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Refreshing Bolt Refreshing Bolt

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Refreshing Bolt+ Refreshing Bolt+

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Shining Bow Shining Bow

Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Shining Bow+ Shining Bow+

Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Silver Bow Silver Bow

Effective against flying units.

MIGHT
9
RANGE
2
SP
200
TYPE
Bow

Silver Bow+ Silver Bow+

Effective against flying units.

MIGHT
13
RANGE
2
SP
300
TYPE
Bow

Skadi Skadi

Grants Spd+3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Slaying Bow Slaying Bow

Effective against flying units. Accelerates Special trigger (cooldown count-1).

MIGHT
8
RANGE
2
SP
200
TYPE
Bow

Slaying Bow+ Slaying Bow+

Effective against flying units. Accelerates Special trigger (cooldown count-1).

MIGHT
12
RANGE
2
SP
300
TYPE
Bow

Steel Bow Steel Bow

Effective against flying units.

MIGHT
6
RANGE
2
SP
100
TYPE
Bow

Swift Mulagir Swift Mulagir

Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Thögn Thögn

Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, or dragonstone, grants Atk/Spd/Def/Res+4 during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Warrior Princess Warrior Princess

Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Bow

Breath

Breath of Blight Breath of Blight

Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Breath of Fog Breath of Fog

Effective against dragons. At the start of every second turn, unit recovers 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Dark Breath Dark Breath

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.

MIGHT
9
RANGE
1
SP
200
TYPE
Breath

Dark Breath+ Dark Breath+

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.

MIGHT
13
RANGE
1
SP
300
TYPE
Breath

Divine Mist Divine Mist

Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Draconic Rage Draconic Rage

Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Expiration Expiration

Enables counter-attack regardless of attacker's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Fire Breath Fire Breath

MIGHT
6
RANGE
1
SP
50
TYPE
Breath

Fire Breath+ Fire Breath+

MIGHT
8
RANGE
1
SP
100
TYPE
Breath

Flametongue Flametongue

MIGHT
11
RANGE
1
SP
200
TYPE
Breath

Flametongue+ Flametongue+

MIGHT
15
RANGE
1
SP
300
TYPE
Breath

Glittering Breath Glittering Breath

During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
10
RANGE
1
SP
200
TYPE
Breath

Glittering Breath+ Glittering Breath+

During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
14
RANGE
1
SP
300
TYPE
Breath

Great Flame Great Flame

Grants Atk+3. If unit's Def - foe's Def ≥ 5, foe can't make a follow-up attack. If foe's Range = 2, damage calculated using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Light Breath Light Breath

Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.

MIGHT
9
RANGE
1
SP
200
TYPE
Breath

Light Breath+ Light Breath+

Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.

MIGHT
13
RANGE
1
SP
300
TYPE
Breath

Lightning Breath Lightning Breath

Enables counter-attack regardless of attacker's range. Slows Special trigger (cooldown count+1).

MIGHT
7
RANGE
1
SP
200
TYPE
Breath

Lightning Breath+ Lightning Breath+

Enables counter-attack regardless of attacker's range. Slows Special trigger (cooldown count+1).

MIGHT
11
RANGE
1
SP
300
TYPE
Breath

Spirit Breath Spirit Breath

Grants Def+3. If unit initiates combat and unit’s Def ≥ foe’s Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Summer's Breath Summer's Breath

Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
16
RANGE
1
SP
400
TYPE
Breath

Water Breath Water Breath

If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
10
RANGE
1
SP
200
TYPE
Breath

Water Breath+ Water Breath+

If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

MIGHT
14
RANGE
1
SP
300
TYPE
Breath

Dagger

Barb Shuriken Barb Shuriken

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Barb Shuriken+ Barb Shuriken+

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Bottled Juice Bottled Juice

Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Bottled Juice+ Bottled Juice+

Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Cloud Maiougi Cloud Maiougi

Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Cloud Maiougi+ Cloud Maiougi+

Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Dancer's Fan Dancer's Fan

If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

MIGHT
7
RANGE
2
SP
200
TYPE
Dagger

Dancer's Fan+ Dancer's Fan+

If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Deathly Dagger Deathly Dagger

After combat, inflict Def/Res-7 on foe through their next actions. If unit initiated combat, inflict 7 damage to foe after battle.

MIGHT
11
RANGE
2
SP
400
TYPE
Dagger

Dusk Uchiwa Dusk Uchiwa

Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Dusk Uchiwa+ Dusk Uchiwa+

Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Felicia's Plate Felicia's Plate

After combat, inflict Def/Res-7 on target and foes within 2 spaces through their next actions. Damage calculated using lower of foe's Def or Res.

MIGHT
14
RANGE
2
SP
400
TYPE
Dagger

Goodie Boot Goodie Boot

During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Goodie Boot+ Goodie Boot+

During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Hoarfrost Knife Hoarfrost Knife

Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, or dragonstone, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Dagger

Iron Dagger Iron Dagger

After combat, inflict Def/Res-3 on foe through their next actions.

MIGHT
3
RANGE
2
SP
50
TYPE
Dagger

Kagami Mochi Kagami Mochi

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Kagami Mochi+ Kagami Mochi+

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Kitty Paddle Kitty Paddle

Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action.

MIGHT
5
RANGE
2
SP
200
TYPE
Dagger

Kitty Paddle+ Kitty Paddle+

Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action.

MIGHT
8
RANGE
2
SP
300
TYPE
Dagger

Lethal Carrot Lethal Carrot

Grants +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Lethal Carrot+ Lethal Carrot+

Grants +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Lyfjaberg Lyfjaberg

Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.

MIGHT
14
RANGE
2
SP
400
TYPE
Dagger

Peshkatz Peshkatz

After combat, if unit attacked, inflicts Atk/ Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.

MIGHT
14
RANGE
2
SP
400
TYPE
Dagger

Poison Dagger Poison Dagger

Effective against infantry units. Infantry foes suffer Def/Res-4 after combat through their next actions.

MIGHT
2
RANGE
2
SP
200
TYPE
Dagger

Poison Dagger+ Poison Dagger+

Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions.

MIGHT
5
RANGE
2
SP
300
TYPE
Dagger

Rogue Dagger Rogue Dagger

After combat, inflict Def/Res-3 on foe through their next actions. Grants unit Def/Res+3 for 1 turn.

MIGHT
4
RANGE
2
SP
200
TYPE
Dagger

Rogue Dagger+ Rogue Dagger+

After combat, inflict Def/Res-5 on foe through their next actions. Grants unit Def/Res+5 for 1 turn.

MIGHT
7
RANGE
2
SP
300
TYPE
Dagger

Seashell Seashell

After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
7
RANGE
2
SP
200
TYPE
Dagger

Seashell+ Seashell+

After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Silver Dagger Silver Dagger

After combat, inflict Def/Res-5 on foe through their next actions.

MIGHT
7
RANGE
2
SP
200
TYPE
Dagger

Silver Dagger+ Silver Dagger+

After combat, inflict Def/Res-7 on foe through their next actions.

MIGHT
10
RANGE
2
SP
300
TYPE
Dagger

Sky Maiougi Sky Maiougi

Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Sky Maiougi+ Sky Maiougi+

Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Smoke Dagger Smoke Dagger

After combat, inflict Def/Res-4 on foes within 2 spaces of target through their next actions.

MIGHT
6
RANGE
2
SP
200
TYPE
Dagger

Smoke Dagger+ Smoke Dagger+

After combat, inflict Def/Res-4 on foes within 2 spaces of target through their next actions.

MIGHT
9
RANGE
2
SP
300
TYPE
Dagger

Starfish Starfish

If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

Starfish+ Starfish+

If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Steel Dagger Steel Dagger

After combat, inflict Def/Res-3 on foe through their next actions.

MIGHT
5
RANGE
2
SP
100
TYPE
Dagger

Sylgr Sylgr

Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Dagger

The Cleaner The Cleaner

Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Dagger

The Cleaner+ The Cleaner+

Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Dagger

Green Tome

Dancer's Ring Dancer's Ring

If unit initiates attack, adjacent allies recover 7 HP after combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Green Tome

Dancer's Ring+ Dancer's Ring+

If unit initiates attack, adjacent allies recover 7 HP after combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Green Tome

Dark Excalibur Dark Excalibur

Grants +10 to damage when Special triggers.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Élivágar Élivágar

If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Elwind Elwind

MIGHT
6
RANGE
2
SP
100
TYPE
Green Tome

Excalibur Excalibur

Effective against flying units.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Forseti Forseti

Grants Spd+3. If unit's HP ≥ 50% and units initiates combat, unit can make a follow-up attack before foe can counterattack.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Giga Excalibur Giga Excalibur

Grants Spd+3. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Green Egg Green Egg

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
7
RANGE
2
SP
200
TYPE
Green Tome

Green Egg+ Green Egg+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
11
RANGE
2
SP
300
TYPE
Green Tome

Green Gift Green Gift

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Green Tome

Green Gift+ Green Gift+

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Green Tome

Gronnblade Gronnblade

Slows Special trigger (cooldown count+1). Adds total bonuses on unit to attack.

MIGHT
9
RANGE
2
SP
200
TYPE
Green Tome

Gronnblade+ Gronnblade+

Slows Special trigger (cooldown count+1). Adds total bonuses on unit to attack.

MIGHT
13
RANGE
2
SP
300
TYPE
Green Tome

Gronnowl Gronnowl

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies × 2.

MIGHT
6
RANGE
2
SP
200
TYPE
Green Tome

Gronnowl+ Gronnowl+

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies × 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Green Tome

Gronnraven Gronnraven

Grants weapon advantage vs. colorless foes.

MIGHT
7
RANGE
2
SP
200
TYPE
Green Tome

Gronnraven+ Gronnraven+

Grants weapon advantage vs. colorless foes.

MIGHT
11
RANGE
2
SP
300
TYPE
Green Tome

Gronnwolf Gronnwolf

Effective against cavalry units.

MIGHT
6
RANGE
2
SP
200
TYPE
Green Tome

Gronnwolf+ Gronnwolf+

Effective against cavalry units.

MIGHT
10
RANGE
2
SP
300
TYPE
Green Tome

Hibiscus Tome Hibiscus Tome

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Green Tome

Hibiscus Tome+ Hibiscus Tome+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Green Tome

Keen Gronnwolf Keen Gronnwolf

Effective against cavalry units.

MIGHT
8
RANGE
2
SP
200
TYPE
Green Tome

Keen Gronnwolf+ Keen Gronnwolf+

Effective against cavalry units.

MIGHT
12
RANGE
2
SP
300
TYPE
Green Tome

Muninn's Egg Muninn's Egg

Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through it's next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Nifl Frostflowers Nifl Frostflowers

Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Rexcalibur Rexcalibur

MIGHT
9
RANGE
2
SP
200
TYPE
Green Tome

Rexcalibur+ Rexcalibur+

MIGHT
13
RANGE
2
SP
300
TYPE
Green Tome

Spectral Tome Spectral Tome

After combat, if unit attacked, bonuses on all foes within 2 spaces of target become penalties through foes' next actions.

MIGHT
8
RANGE
2
SP
200
TYPE
Green Tome

Spectral Tome+ Spectral Tome+

After combat, if unit attacked, bonuses on all foes within 2 spaces of target become penalties through foes' next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Green Tome

Thunderhead Thunderhead

Adds total bonuses on unit to attack.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Wind Wind

MIGHT
4
RANGE
2
SP
50
TYPE
Green Tome

Wind's Brand Wind's Brand

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Green Tome

Lance

Berkut's Lance Berkut's Lance

Grants Res+4 when the unit is under attack.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Berkut's Lance+ Berkut's Lance+

Grants Res+4 when the unit is under attack.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Brave Lance Brave Lance

Spd-5. Attack twice when initiating combat.

MIGHT
5
RANGE
1
SP
200
TYPE
Lance

Brave Lance+ Brave Lance+

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Lance

Bright Naginata Bright Naginata

Grants Atk/Def+4 during combat if foe initiates combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Carrot Lance Carrot Lance

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
9
RANGE
1
SP
200
TYPE
Lance

Carrot Lance+ Carrot Lance+

If unit initiates attack, unit recovers 4 HP after the battle.

MIGHT
13
RANGE
1
SP
300
TYPE
Lance

Casa Blanca Casa Blanca

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
10
RANGE
1
SP
300
TYPE
Lance

Casa Blanca+ Casa Blanca+

If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Cursed Lance Cursed Lance

Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Dauntless Lance Dauntless Lance

Accelerates Special trigger (cooldown count-1). Effective against armored foes.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Deft Harpoon Deft Harpoon

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Deft Harpoon+ Deft Harpoon+

If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.If attacking, unit will take 2 damage after combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Fensalir Fensalir

Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Festive Siegmund Festive Siegmund

Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Firesweep Lance Firesweep Lance

Unit and enemies cannot use counterattacks.

MIGHT
11
RANGE
1
SP
200
TYPE
Lance

Firesweep Lance+ Firesweep Lance+

Unit and enemies cannot use counterattacks.

MIGHT
15
RANGE
1
SP
300
TYPE
Lance

First Bite First Bite

Grants allies withing 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

First Bite+ First Bite+

Grants allies withing 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Flame Siegmund Flame Siegmund

Grants Atk+3. If the number of foes within 2 spaces (excluding target) >= the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Gáe Bolg Gáe Bolg

In combat against an infantry, armored or cavalry foe, grants Atk/Def+5 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Geirskögul Geirskögul

Grants Def+3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Atk/Spd+3 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Gradivus Gradivus

Enables wielder to counter-attack regardless of attacker's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Harmonic Lance Harmonic Lance

Grants +10 to damage when Special triggers.

MIGHT
9
RANGE
1
SP
200
TYPE
Lance

Harmonic Lance+ Harmonic Lance+

Grants +10 to damage when Special triggers.

MIGHT
13
RANGE
1
SP
300
TYPE
Lance

Heavy Spear Heavy Spear

Effective against armored units.

MIGHT
8
RANGE
1
SP
200
TYPE
Lance

Heavy Spear+ Heavy Spear+

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Lance

Hinoka's Spear Hinoka's Spear

Grants Atk/Spd +4 during combat if infantry or flying ally is within 2 spaces of unit.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Iron Lance Iron Lance

MIGHT
6
RANGE
1
SP
50
TYPE
Lance

Killer Lance Killer Lance

Accelerates Special trigger (cooldown count-1).

MIGHT
7
RANGE
1
SP
200
TYPE
Lance

Killer Lance+ Killer Lance+

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Lance

Leiptr Leiptr

Unit can counterattack regardless of foe's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Maltet Maltet

Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Reprisal Lance Reprisal Lance

Grants Atk+6 when the unit is under attack.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Reprisal Lance+ Reprisal Lance+

Grants Atk+6 when the unit is under attack.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Rhomphaia Rhomphaia

Effective against armored and cavalry foes.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Ridersbane Ridersbane

Effective against cavalry units.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Ridersbane+ Ridersbane+

Effective against cavalry units.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Sapphire Lance Sapphire Lance

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
8
RANGE
1
SP
200
TYPE
Lance

Sapphire Lance+ Sapphire Lance+

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Lance

Shell Lance Shell Lance

If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Shell Lance+ Shell Lance+

If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Siegmund Siegmund

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Silver Lance Silver Lance

MIGHT
11
RANGE
1
SP
200
TYPE
Lance

Silver Lance+ Silver Lance+

MIGHT
15
RANGE
1
SP
300
TYPE
Lance

Slaying Lance Slaying Lance

Accelerates Special trigger (cooldown count-1).

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Slaying Lance+ Slaying Lance+

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Slaying Spear Slaying Spear

Effective against armored units.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Slaying Spear+ Slaying Spear+

Effective against armored units.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Steel Lance Steel Lance

MIGHT
8
RANGE
1
SP
100
TYPE
Lance

Tannenboom! Tannenboom!

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
10
RANGE
1
SP
200
TYPE
Lance

Tannenboom!+ Tannenboom!+

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
14
RANGE
1
SP
300
TYPE
Lance

Vidofnir Vidofnir

If unit is attacked by foe using sword, axe or lance, unit receives Def+7 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Lance

Red Tome

Aversa's Night Aversa's Night

Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Bolganone Bolganone

MIGHT
9
RANGE
2
SP
200
TYPE
Red Tome

Bolganone+ Bolganone+

MIGHT
13
RANGE
2
SP
300
TYPE
Red Tome

Brynhildr Brynhildr

If unit initiates attack, restrict foe from moving more than 1 space through their next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Candelabra Candelabra

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Red Tome

Candelabra+ Candelabra+

Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Red Tome

Cymbeline Cymbeline

Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Dawn Suzu Dawn Suzu

Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Elfire Elfire

MIGHT
6
RANGE
2
SP
100
TYPE
Red Tome

Fenrir Fenrir

MIGHT
9
RANGE
2
SP
200
TYPE
Red Tome

Fenrir+ Fenrir+

MIGHT
13
RANGE
2
SP
300
TYPE
Red Tome

Fire Fire

MIGHT
4
RANGE
2
SP
50
TYPE
Red Tome

Flux Flux

MIGHT
4
RANGE
2
SP
50
TYPE
Red Tome

Forblaze Forblaze

At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Fruit of Iðunn Fruit of Iðunn

Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Gleipnir Gleipnir

Grants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Grima's Truth Grima's Truth

Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Grimoire Grimoire

If unit has ≥ 50% HP, unit can move to a space adjacent to an ally within 2 spaces.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Imhullu Imhullu

Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Múspell Fireposy Múspell Fireposy

Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Naglfar Naglfar

Grants weapon advantage vs. colorless foes.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Ragnarok Ragnarok

If unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Rauðrblade Rauðrblade

Slows Special trigger (cooldown count+1). Adds total bonuses on unit to attack.

MIGHT
9
RANGE
2
SP
200
TYPE
Red Tome

Rauðrblade+ Rauðrblade+

Slows Special trigger (cooldown count+1). Adds total bonuses on unit to attack.

MIGHT
13
RANGE
2
SP
300
TYPE
Red Tome

Rauðrowl Rauðrowl

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
6
RANGE
2
SP
200
TYPE
Red Tome

Rauðrowl+ Rauðrowl+

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
10
RANGE
2
SP
300
TYPE
Red Tome

Rauðrraven Rauðrraven

Grants weapon advantage vs. colorless foes.

MIGHT
7
RANGE
2
SP
200
TYPE
Red Tome

Rauðrraven+ Rauðrraven+

Grants weapon advantage vs. colorless foes.

MIGHT
11
RANGE
2
SP
300
TYPE
Red Tome

Rauðrwolf Rauðrwolf

Effective against cavalry units.

MIGHT
6
RANGE
2
SP
200
TYPE
Red Tome

Rauðrwolf+ Rauðrwolf+

Effective against cavalry units.

MIGHT
10
RANGE
2
SP
300
TYPE
Red Tome

Reese's Tome Reese's Tome

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

MIGHT
14
RANGE
2
SP
400
TYPE
Red Tome

Ruin Ruin

MIGHT
6
RANGE
2
SP
100
TYPE
Red Tome

Tomato Tome Tomato Tome

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
8
RANGE
2
SP
200
TYPE
Red Tome

Tomato Tome+ Tomato Tome+

Grants allies within 2 spaces Atk/Spd+1 during combat.

MIGHT
12
RANGE
2
SP
300
TYPE
Red Tome

Staff

Absorb Absorb

Recover 50% of damage dealt.

MIGHT
4
RANGE
2
SP
150
TYPE
Staff

Absorb+ Absorb+

Restores 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.

MIGHT
7
RANGE
2
SP
300
TYPE
Staff

Assault Assault

MIGHT
10
RANGE
2
SP
50
TYPE
Staff

Candlelight Candlelight

After combat, foe inflicted with status preventing them from counterattacking.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Candlelight+ Candlelight+

After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

MIGHT
11
RANGE
2
SP
300
TYPE
Staff

Fear Fear

After combat, inflicts Atk-6 on foe through their next actions.

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Fear+ Fear+

After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Flash Flash

After combat, foe inflicted with status preventing them from counterattacking.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Flash+ Flash+

After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

MIGHT
11
RANGE
2
SP
300
TYPE
Staff

Gravity Gravity

After any combat, restrict foe from moving more than 1 space through their next actions.

MIGHT
6
RANGE
2
SP
150
TYPE
Staff

Gravity+ Gravity+

After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.

MIGHT
10
RANGE
2
SP
300
TYPE
Staff

Hliðskjálf Hliðskjálf

Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.

MIGHT
14
RANGE
2
SP
400
TYPE
Staff

Joyous Lantern Joyous Lantern

At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.)

MIGHT
8
RANGE
2
SP
200
TYPE
Staff

Joyous Lantern+ Joyous Lantern+

At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.)

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Pain Pain

Inflicts 10 damage on foe after combat.

MIGHT
3
RANGE
2
SP
150
TYPE
Staff

Pain+ Pain+

After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.

MIGHT
10
RANGE
2
SP
300
TYPE
Staff

Panic Panic

After combat, bonuses on foe become penalties through their next action.

MIGHT
7
RANGE
2
SP
150
TYPE
Staff

Panic+ Panic+

After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.

MIGHT
11
RANGE
2
SP
300
TYPE
Staff

Slow Slow

After combat, inflicts Spd-6 on foe through their next actions.

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Slow+ Slow+

After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Thökk Thökk

Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP+3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.

MIGHT
14
RANGE
2
SP
400
TYPE
Staff

Trilemma Trilemma

After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."

MIGHT
8
RANGE
2
SP
200
TYPE
Staff

Trilemma+ Trilemma+

After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Witchy Wand Witchy Wand

After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

MIGHT
5
RANGE
2
SP
150
TYPE
Staff

Witchy Wand+ Witchy Wand+

After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

MIGHT
12
RANGE
2
SP
300
TYPE
Staff

Sword

Alondite Alondite

Enables wielder to counter-attack regardless of attacker's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Amiti Amiti

Spd-2. Attack twice when initiating combat.

MIGHT
11
RANGE
1
SP
400
TYPE
Sword

Armorslayer Armorslayer

Effective against armored units.

MIGHT
8
RANGE
1
SP
200
TYPE
Sword

Armorslayer+ Armorslayer+

Effective against armored units.

MIGHT
12
RANGE
1
SP
300
TYPE
Sword

Audhulma Audhulma

Accelerates Special trigger (cooldown count-1).Grants Res+5.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Ayra's Blade Ayra's Blade

Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack.(If similar skill also used, only highest value applied.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Barrier Blade Barrier Blade

Grants Res+4 when the unit is under attack.

MIGHT
10
RANGE
1
SP
200
TYPE
Sword

Barrier Blade+ Barrier Blade+

Grants Res+7 when the unit is under attack.

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Beloved Zofia Beloved Zofia

Grants Def+3. If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4, but if unit attacked, unit takes 4 damage after combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Binding Blade Binding Blade

Grants +2 Def/Res when this unit is attacked.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Blazing Durandal Blazing Durandal

Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Brave Sword Brave Sword

Spd-5. Attack twice when initiating combat.

MIGHT
5
RANGE
1
SP
200
TYPE
Sword

Brave Sword+ Brave Sword+

Spd-5. Attack twice when initiating combat.

MIGHT
8
RANGE
1
SP
300
TYPE
Sword

Dark Greatsword Dark Greatsword

Grants Atk/Spd+4 during combat if unit initiates combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Dark Mystletainn Dark Mystletainn

Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Divine Tyrfing Divine Tyrfing

Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Durandal Durandal

Grants Atk+4 when unit initiates combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Eckesachs Eckesachs

Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Exalted Falchion Exalted Falchion

Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Falchion Falchion

Effective against dragons. At the start of every third turn, unit recovers 10 HP.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Falchion Falchion

Effective against dragons. At the start of every third turn, unit recovers 10 HP.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Falchion Falchion

Effective against dragons. At the start of every third turn, unit recovers 10 HP.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Firesweep Sword Firesweep Sword

Unit and foes cannot counterattack.

MIGHT
11
RANGE
1
SP
200
TYPE
Sword

Firesweep Sword+ Firesweep Sword+

Unit and foes cannot counterattack.

MIGHT
15
RANGE
1
SP
300
TYPE
Sword

Fólkvangr Fólkvangr

Grants Atk+5 at start of turn if HP ≤ 50%.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Gjöll Gjöll

Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Iron Sword Iron Sword

MIGHT
6
RANGE
1
SP
50
TYPE
Sword

Kadomatsu Kadomatsu

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
10
RANGE
1
SP
200
TYPE
Sword

Kadomatsu+ Kadomatsu+

Grants Def/Res+2 during combat to allies within 2 spaces.

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Killing Edge Killing Edge

Accelerates Special trigger (cooldown count-1).

MIGHT
7
RANGE
1
SP
200
TYPE
Sword

Killing Edge+ Killing Edge+

Accelerates Special trigger (cooldown count-1).

MIGHT
11
RANGE
1
SP
300
TYPE
Sword

Laevatein Laevatein

Grants Atk+3. Adds total bonuses on unit to damage dealt.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Laevatein Laevatein

Grants Atk+3. Adds total bonuses on unit to damage dealt.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Light Brand Light Brand

Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Meisterschwert Meisterschwert

Spd-5. Attack twice.

MIGHT
11
RANGE
1
SP
400
TYPE
Sword

Missiletainn Missiletainn

Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Mystletainn Mystletainn

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Nameless Blade Nameless Blade

Accelerates Special trigger (cooldown count-1).

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Ragnell Ragnell

Enables wielder to counter-attack regardless of attacker's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Raijinto Raijinto

Enables wielder to counter-attack regardless of attacker's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Regal Blade Regal Blade

If foe's HP is 100% when combat starts, unit receives Atk/Spd+2 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Resolute Blade Resolute Blade

Grants Atk+3. Grants +10 to damage when Special triggers.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Royal Sword Royal Sword

Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack (Only highest value applied. Does not stack.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Ruby Sword Ruby Sword

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
8
RANGE
1
SP
200
TYPE
Sword

Ruby Sword+ Ruby Sword+

Gives Atk+20% if weapon triangle advantage, Atk-20% if disadvantage.

MIGHT
12
RANGE
1
SP
300
TYPE
Sword

Safeguard Safeguard

Grants Def+7 when the unit is under attack.

MIGHT
10
RANGE
1
SP
200
TYPE
Sword

Safeguard+ Safeguard+

Grants Def+7 when the unit is under attack.

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Sealed Falchion Sealed Falchion

Effective against dragons. If unit's HP < 100% at start of combat, grants Atk/Spd/Def/Res+5 during combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Siegfried Siegfried

Enables wielder to counter-attack regardless of attacker's range.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Sieglinde Sieglinde

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Silver Sword Silver Sword

MIGHT
11
RANGE
1
SP
200
TYPE
Sword

Silver Sword+ Silver Sword+

MIGHT
15
RANGE
1
SP
300
TYPE
Sword

Skuld Skuld

If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Slaying Edge Slaying Edge

Accelerates Special trigger (cooldown count-1).

MIGHT
10
RANGE
1
SP
200
TYPE
Sword

Slaying Edge+ Slaying Edge+

Accelerates Special trigger (cooldown count-1).

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Sökkvabekkr Sökkvabekkr

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Sol Katti Sol Katti

If unit initiates combat at HP ≤ 50%, any follow-up attack occurs immediately.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Steel Sword Steel Sword

MIGHT
8
RANGE
1
SP
100
TYPE
Sword

Storm Sieglinde Storm Sieglinde

Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Tyrfing Tyrfing

Grants Def+4 if unit's HP ≤ 50%.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Vassal's Blade Vassal's Blade

Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Wing Sword Wing Sword

Effective against armored and cavalry foes.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Wo Dao Wo Dao

Grants +10 to damage when Special triggers.

MIGHT
9
RANGE
1
SP
200
TYPE
Sword

Wo Dao+ Wo Dao+

Grants +10 to damage when Special triggers.

MIGHT
13
RANGE
1
SP
300
TYPE
Sword

Yato Yato

Grants Spd+4 when unit initiates combat.

MIGHT
16
RANGE
1
SP
400
TYPE
Sword

Zanbato Zanbato

Effective against cavalry units.

MIGHT
10
RANGE
1
SP
200
TYPE
Sword

Zanbato+ Zanbato+

Effective against cavalry units.

MIGHT
14
RANGE
1
SP
300
TYPE
Sword

Tome

Blizzard Blizzard

Grants Res+3. Grants bonus to unit's Atk equal to total penalties on foe during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Book of Dreams Book of Dreams

Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Book of Shadows Book of Shadows

Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Divine Naga Divine Naga

Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Ellight Ellight

MIGHT
6
RANGE
2
SP
100
TYPE
Tome

Ífingr Ífingr

Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and disables foe's skills that guarantee foe's follow-up attack, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Loptous Loptous

Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons", inflicts Atk-6 on foe during combat.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Naga Naga

Effective against dragons. Grants Def/Res+2 when this unit is attacked.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Valflame Valflame

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Wargod's Tome Wargod's Tome

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome

Weirding Tome Weirding Tome

Grants Spd+3. At start of turn, all foes in cardinal directions, and with Res 1 or more lower than unit, suffer Spd-5 until the end of foes' next actions.

MIGHT
14
RANGE
2
SP
400
TYPE
Tome