Panic Ploy 1
Panic Ploy 3
(*)
At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
SP
240
TYPE
C
Panic Ploy 2
(2)
At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.
SP
120
TYPE
C
Panic Ploy 1
(1)
At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.
SP
60
TYPE
C