Hero Passive A List

List of hero passive a in Fire Emblem Heroes. This page is updated as Fire Emblem Heroes releases new passiveA and we enter the data.

A

Armored Blow 1 Armored Blow 1

Grants Def+2 during combat if unit initiates the attack.

SP
50
TYPE
A

Armored Blow 2 Armored Blow 2

Grants Def+4 during combat if unit initiates the attack.

SP
100
TYPE
A

Armored Blow 3 Armored Blow 3

Grants Def+6 during combat if unit initiates the attack.

SP
200
TYPE
A

Atk Def Bond 1 Atk Def Bond 1

Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally.

SP
60
TYPE
A

Atk Def Bond 2 Atk Def Bond 2

Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally.

SP
120
TYPE
A

Atk Def Bond 3 Atk Def Bond 3

Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally.

SP
240
TYPE
A

Atk Def Solo 1 Atk Def Solo 1

If unit is not adjacent to an ally, grants Atk/Def+2 during combat.

SP
60
TYPE
A

Atk Def Solo 2 Atk Def Solo 2

If unit is not adjacent to an ally, grants Atk/Def+4 during combat.

SP
120
TYPE
A

Atk Def Solo 3 Atk Def Solo 3

If unit is not adjacent to an ally, grants Atk/Def+6 during combat.

SP
240
TYPE
A

Atk Res Bond 1 Atk Res Bond 1

Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.

SP
60
TYPE
A

Atk Res Bond 2 Atk Res Bond 2

Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.

SP
120
TYPE
A

Atk Res Bond 3 Atk Res Bond 3

Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.

SP
240
TYPE
A

Atk Res Solo 1 Atk Res Solo 1

If unit is not adjacent to an ally, grants Atk/Res+2 during combat.

SP
60
TYPE
A

Atk Res Solo 2 Atk Res Solo 2

If unit is not adjacent to an ally, grants Atk/Res+4 during combat.

SP
120
TYPE
A

Atk Res Solo 3 Atk Res Solo 3

If unit is not adjacent to an ally, grants Atk/Res+6 during combat.

SP
240
TYPE
A

Atk Spd 1 Atk Spd 1

Grants Atk/Spd+1.

SP
80
TYPE
A

Atk Spd 2 Atk Spd 2

Grants Atk/Spd+2.

SP
160
TYPE
A

Atk Spd Bond 1 Atk Spd Bond 1

Grants Atk/Spd+3 to this unit during combat if unit is adjacent to an ally.

SP
60
TYPE
A

Atk Spd Bond 2 Atk Spd Bond 2

Grants Atk/Spd+4 to this unit during combat if unit is adjacent to an ally.

SP
120
TYPE
A

Atk Spd Bond 3 Atk Spd Bond 3

Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally.

SP
240
TYPE
A

Atk Spd Solo 1 Atk Spd Solo 1

If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.

SP
60
TYPE
A

Atk Spd Solo 2 Atk Spd Solo 2

If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.

SP
120
TYPE
A

Atk Spd Solo 3 Atk Spd Solo 3

If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.

SP
240
TYPE
A

Atk/Spd Push 1 Atk/Spd Push 1

At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.

SP
60
TYPE
A

Atk/Spd Push 2 Atk/Spd Push 2

At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.

SP
120
TYPE
A

Atk/Spd Push 3 Atk/Spd Push 3

At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.

SP
240
TYPE
A

Attack Res 1 Attack Res 1

Grants Atk/Res+1.

SP
80
TYPE
A

Attack Res 2 Attack Res 2

Grants Atk/Res+2.

SP
160
TYPE
A

Bracing Blow 1 Bracing Blow 1

Grants Def/Res+2 during combat if unit initiates combat.

SP
120
TYPE
A

Bracing Blow 2 Bracing Blow 2

Grants Def/Res+4 during combat if unit initiates combat.

SP
240
TYPE
A

Bracing Stance 1 Bracing Stance 1

Grants Def/Res+2 during combat when this unit is attacked.

SP
120
TYPE
A

Bracing Stance 2 Bracing Stance 2

Grants Def/Res+4 during combat when this unit is attacked.

SP
240
TYPE
A

Brazen Atk Def 1 Brazen Atk Def 1

If unit's HP ≤ 80% at the start of combat, grants Atk/Def+3 during combat.

SP
60
TYPE
A

Brazen Atk Def 2 Brazen Atk Def 2

If unit's HP ≤ 80% at the start of combat, grants Atk/Def+5 during combat.

SP
120
TYPE
A

Brazen Atk Def 3 Brazen Atk Def 3

If unit's HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat.

SP
240
TYPE
A

Brazen Atk Res 1 Brazen Atk Res 1

If unit's HP ≤ 80% at the start of combat, grants Atk/Res+3 during combat.

SP
60
TYPE
A

Brazen Atk Res 2 Brazen Atk Res 2

If unit's HP ≤ 80% at the start of combat, grants Atk/Res+5 during combat.

SP
120
TYPE
A

Brazen Atk Res 3 Brazen Atk Res 3

If unit's HP ≤ 80% at the start of combat, grants Atk/Res+7 during combat.

SP
240
TYPE
A

Brazen Atk Spd 1 Brazen Atk Spd 1

If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+3 during combat.

SP
60
TYPE
A

Brazen Atk Spd 2 Brazen Atk Spd 2

If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+5 during combat.

SP
120
TYPE
A

Brazen Atk Spd 3 Brazen Atk Spd 3

If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat.

SP
240
TYPE
A

Brazen Def Res 1 Brazen Def Res 1

If unit's HP ≤ 80% at the start of combat, grants Def/Res+3 during combat.

SP
60
TYPE
A

Brazen Def Res 2 Brazen Def Res 2

If unit's HP ≤ 80% at the start of combat, grants Def/Res+5 during combat.

SP
120
TYPE
A

Brazen Def Res 3 Brazen Def Res 3

If unit's HP ≤ 80% at the start of combat, grants Def/Res+7 during combat.

SP
240
TYPE
A

C Duel Infantry 1 C Duel Infantry 1

Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
70
TYPE
A

C Duel Infantry 2 C Duel Infantry 2

Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
150
TYPE
A

C Duel Infantry 3 C Duel Infantry 3

Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
300
TYPE
A

Close Counter Close Counter

Enables unit to counterattack regardless of distance to attacker.

SP
300
TYPE
A

Darting Blow 1 Darting Blow 1

Grants Spd+2 during combat if unit initiates the attack.

SP
50
TYPE
A

Darting Blow 2 Darting Blow 2

Grants Spd+4 during combat if unit initiates the attack.

SP
100
TYPE
A

Darting Blow 3 Darting Blow 3

Grants Spd+6 during combat if unit initiates the attack.

SP
200
TYPE
A

Darting Stance 1 Darting Stance 1

Grants Spd+2 during combat when this unit is attacked.

SP
50
TYPE
A

Darting Stance 2 Darting Stance 2

Grants Spd+4 during combat when this unit is attacked.

SP
100
TYPE
A

Darting Stance 3 Darting Stance 3

Grants Spd+6 during combat when this unit is attacked.

SP
200
TYPE
A

Death Blow 1 Death Blow 1

Grants Atk+2 during combat if unit initiates the attack.

SP
50
TYPE
A

Death Blow 2 Death Blow 2

Grants Atk+4 during combat if unit initiates the attack.

SP
100
TYPE
A

Death Blow 3 Death Blow 3

Grants Atk+6 during combat if unit initiates the attack.

SP
200
TYPE
A

Death Blow 4 Death Blow 4

Grants Atk+8 during combat if unit initiates the attack.

SP
300
TYPE
A

Def Res 1 Def Res 1

Grants Def/Res+1.

SP
80
TYPE
A

Def Res 2 Def Res 2

Grants Def/Res+2.

SP
160
TYPE
A

Def Res Bond 1 Def Res Bond 1

Grants Def/Res+3 to this unit during combat if unit is adjacent to an ally.

SP
60
TYPE
A

Def Res Bond 2 Def Res Bond 2

Grants Def/Res+4 to this unit during combat if unit is adjacent to an ally.

SP
120
TYPE
A

Def Res Bond 3 Def Res Bond 3

Grants Def/Res+5 to this unit during combat if unit is adjacent to an ally.

SP
240
TYPE
A

Defiant Atk 1 Defiant Atk 1

Grants Atk+3 at start of turn if unit's HP ≤ 50%.

SP
40
TYPE
A

Defiant Atk 2 Defiant Atk 2

Grants Atk+5 at start of turn if unit's HP ≤ 50%.

SP
80
TYPE
A

Defiant Atk 3 Defiant Atk 3

Grants Atk+7 at start of turn if unit's HP ≤ 50%.

SP
160
TYPE
A

Defiant Def 1 Defiant Def 1

Grants Def+3 at start of turn if unit's HP ≤ 50%.

SP
40
TYPE
A

Defiant Def 2 Defiant Def 2

Grants Def+5 at start of turn if unit's HP ≤ 50%.

SP
80
TYPE
A

Defiant Def 3 Defiant Def 3

Grants Def+7 at start of turn if unit's HP ≤ 50%.

SP
160
TYPE
A

Defiant Res 1 Defiant Res 1

Grants Res+3 at start of turn if unit's HP ≤ 50%.

SP
40
TYPE
A

Defiant Res 2 Defiant Res 2

Grants Res+5 at start of turn if unit's HP ≤ 50%.

SP
80
TYPE
A

Defiant Res 3 Defiant Res 3

Grants Res+7 at start of turn if unit's HP ≤ 50%.

SP
160
TYPE
A

Defiant Spd 1 Defiant Spd 1

Grants Spd+3 at start of turn if unit's HP ≤ 50%.

SP
40
TYPE
A

Defiant Spd 2 Defiant Spd 2

Grants Spd+5 at start of turn if unit's HP ≤ 50%.

SP
80
TYPE
A

Defiant Spd 3 Defiant Spd 3

Grants Spd+7 at start of turn if unit's HP ≤ 50%.

SP
160
TYPE
A

Distant Counter Distant Counter

Enables unit to counterattack regardless of distance to attacker.

SP
300
TYPE
A

Dragonskin Dragonskin

Neutralizes "effective against" bonuses. Grants Def/Res+4 during combat when this unit is attacked.

SP
300
TYPE
A

Earth Boost 1 Earth Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.

SP
50
TYPE
A

Earth Boost 2 Earth Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.

SP
100
TYPE
A

Earth Boost 3 Earth Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+6 during combat.

SP
200
TYPE
A

Fierce Breath Fierce Breath

If attacked, unit granted Atk+4 during combat; also gains Special cooldown charge +1.(If using other similar skill, only highest value applied.)

SP
240
TYPE
A

Fierce Stance 1 Fierce Stance 1

Grants Atk+2 during combat when this unit is attacked.

SP
50
TYPE
A

Fierce Stance 2 Fierce Stance 2

Grants Atk+4 during combat when this unit is attacked.

SP
100
TYPE
A

Fierce Stance 3 Fierce Stance 3

Grants Atk+6 during combat when this unit is attacked.

SP
200
TYPE
A

Fire Boost 1 Fire Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.

SP
50
TYPE
A

Fire Boost 2 Fire Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.

SP
100
TYPE
A

Fire Boost 3 Fire Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.

SP
200
TYPE
A

Fort. Def Res 1 Fort. Def Res 1

Grants Def/Res+3. Inflicts Atk-3.

SP
100
TYPE
A

Fort. Def Res 2 Fort. Def Res 2

Grants Def/Res+4. Inflicts Atk-3.

SP
200
TYPE
A

Fort. Def Res 3 Fort. Def Res 3

Grants Def/Res+6. Inflicts Atk-2.

SP
300
TYPE
A

Fury 1 Fury 1

Grants Atk/Spd/Def/Res+1.Unit takes 2 damage after combat.

SP
50
TYPE
A

Fury 2 Fury 2

Grants Atk/Spd/Def/Res+2.Unit takes 4 damage after combat.

SP
100
TYPE
A

Fury 3 Fury 3

Grants Atk/Spd/Def/Res+3.Unit takes 6 damage after combat.

SP
200
TYPE
A

G Duel Infantry 1 G Duel Infantry 1

Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
70
TYPE
A

G Duel Infantry 2 G Duel Infantry 2

Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
150
TYPE
A

G Duel Infantry 3 G Duel Infantry 3

Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
300
TYPE
A

Grani's Shield Grani's Shield

Neutralizes "effective against" bonuses.

SP
200
TYPE
A

HP Atk 1 HP Atk 1

Grants HP+3, Atk+1.

SP
100
TYPE
A

HP Atk 2 HP Atk 2

Grants HP+4, Atk+2.

SP
200
TYPE
A

HP Def 1 HP Def 1

Grants HP+3, Def+1.

SP
100
TYPE
A

HP Def 2 HP Def 2

Grants HP+4, Def+2.

SP
200
TYPE
A

HP Spd 1 HP Spd 1

Grants HP+3, Spd+1.

SP
100
TYPE
A

HP Spd 2 HP Spd 2

Grants HP+4, Spd+2.

SP
200
TYPE
A

Kestrel Stance 1 Kestrel Stance 1

Grants Atk/Spd+2 during combat when this unit is attacked.

SP
120
TYPE
A

Kestrel Stance 2 Kestrel Stance 2

Grants Atk/Spd+4 during combat when this unit is attacked.

SP
240
TYPE
A

Laws of Sacae Laws of Sacae

If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.

SP
300
TYPE
A

Life and Death 1 Life and Death 1

Grants Atk/Spd+3.Inflicts Def/Res-3.

SP
50
TYPE
A

Life and Death 2 Life and Death 2

Grants Atk/Spd+4.Inflicts Def/Res-4.

SP
100
TYPE
A

Life and Death 3 Life and Death 3

Grants Atk/Spd+5.Inflicts Def/Res-5.

SP
200
TYPE
A

Mirror Stance 1 Mirror Stance 1

Grants Atk/Res+2 during combat when this unit is attacked.

SP
120
TYPE
A

Mirror Stance 2 Mirror Stance 2

Grants Atk/Res+4 during combat when this unit is attacked.

SP
240
TYPE
A

Mirror Strike 1 Mirror Strike 1

Grants Atk/Res+2 during combat if unit initiates combat.

SP
120
TYPE
A

Mirror Strike 2 Mirror Strike 2

Grants Atk/Res+4 during combat if unit initiates combat.

SP
240
TYPE
A

Ostian Counter Ostian Counter

Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.

SP
350
TYPE
A

R Duel Flying 1 R Duel Flying 1

Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
70
TYPE
A

R Duel Flying 2 R Duel Flying 2

Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
150
TYPE
A

R Duel Flying 3 R Duel Flying 3

Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

SP
300
TYPE
A

Sorcery Blade 1 Sorcery Blade 1

At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.

SP
60
TYPE
A

Sorcery Blade 2 Sorcery Blade 2

At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.

SP
120
TYPE
A

Sorcery Blade 3 Sorcery Blade 3

At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.

SP
240
TYPE
A

Spd Def 1 Spd Def 1

Grants Spd/Def+1.

SP
80
TYPE
A

Spd Def 2 Spd Def 2

Grants Spd/Def+2.

SP
160
TYPE
A

Spd Def Bond 1 Spd Def Bond 1

Grants Spd/Def+3 to this unit during combat if unit is adjacent to an ally.

SP
60
TYPE
A

Spd Def Bond 2 Spd Def Bond 2

Grants Spd/Def+4 to this unit during combat if unit is adjacent to an ally.

SP
120
TYPE
A

Spd Def Bond 3 Spd Def Bond 3

Grants Spd/Def+5 to this unit during combat if unit is adjacent to an ally.

SP
240
TYPE
A

Spd Res 1 Spd Res 1

Grants Spd/Res+1.

SP
80
TYPE
A

Spd Res 2 Spd Res 2

Grants Spd/Res+2.

SP
160
TYPE
A

Spd Res Bond 1 Spd Res Bond 1

Grants Spd/Res+3 to this unit during combat if unit is adjacent to an ally.

SP
60
TYPE
A

Spd Res Bond 2 Spd Res Bond 2

Grants Spd/Res+4 to this unit during combat if unit is adjacent to an ally.

SP
120
TYPE
A

Spd Res Bond 3 Spd Res Bond 3

Grants Spd/Res+5 to this unit during combat if unit is adjacent to an ally.

SP
240
TYPE
A

Steady Blow 1 Steady Blow 1

If unit initiates combat, unit granted Spd/Def+2 during battle.

SP
120
TYPE
A

Steady Blow 2 Steady Blow 2

If unit initiates combat, unit granted Spd/Def+4 during battle.

SP
240
TYPE
A

Steady Breath Steady Breath

If attacked, unit granted Def+4 during combat; also gains Special cooldown charge +1.(If using other similar skill, only highest value applied.)

SP
240
TYPE
A

Steady Posture 1 Steady Posture 1

Grants Spd/Def+2 during combat when this unit is attacked.

SP
120
TYPE
A

Steady Posture 2 Steady Posture 2

Grants Spd/Def+4 during combat when this unit is attacked.

SP
240
TYPE
A

Steady Stance 1 Steady Stance 1

Grants Def+2 during combat when this unit is attacked.

SP
50
TYPE
A

Steady Stance 2 Steady Stance 2

Grants Def+4 during combat when this unit is attacked.

SP
100
TYPE
A

Steady Stance 3 Steady Stance 3

Grants Def+6 during combat when this unit is attacked.

SP
200
TYPE
A

Steady Stance 4 Steady Stance 4

If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

SP
300
TYPE
A

Sturdy Blow 1 Sturdy Blow 1

Grants Atk/Def+2 during combat if unit initiates combat.

SP
120
TYPE
A

Sturdy Blow 2 Sturdy Blow 2

Grants Atk/Def+4 during combat if unit initiates combat.

SP
240
TYPE
A

Sturdy Stance 1 Sturdy Stance 1

Grants Atk/Def+2 during combat when this unit is attacked.

SP
120
TYPE
A

Sturdy Stance 2 Sturdy Stance 2

Grants Atk/Def+4 during combat when this unit is attacked.

SP
240
TYPE
A

Svalinn Shield Svalinn Shield

Neutralizes "effective against" bonuses.

SP
200
TYPE
A

Swift Sparrow 1 Swift Sparrow 1

If unit initiates combat, unit granted Atk/Spd+2 during battle.

SP
120
TYPE
A

Swift Sparrow 2 Swift Sparrow 2

If unit initiates combat, unit granted Atk/Spd+4 during battle.

SP
240
TYPE
A

Swift Stance 1 Swift Stance 1

Grants Spd/Res+2 during combat when this unit is attacked.

SP
120
TYPE
A

Swift Stance 2 Swift Stance 2

Grants Spd/Res+4 during combat when this unit is attacked.

SP
240
TYPE
A

Swift Strike 1 Swift Strike 1

If unit initiates combat, unit granted Spd/Res+2 during battle.

SP
120
TYPE
A

Swift Strike 2 Swift Strike 2

If unit initiates combat, unit granted Spd/Res+4 during battle.

SP
240
TYPE
A

Triangle Adept 1 Triangle Adept 1

Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.

SP
50
TYPE
A

Triangle Adept 2 Triangle Adept 2

Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.

SP
100
TYPE
A

Triangle Adept 3 Triangle Adept 3

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

SP
200
TYPE
A

Warding Blow 1 Warding Blow 1

Grants Res+2 during combat if unit initiates attack.

SP
50
TYPE
A

Warding Blow 2 Warding Blow 2

Grants Res+4 during combat if unit initiates attack.

SP
100
TYPE
A

Warding Blow 3 Warding Blow 3

Grants Res+6 during combat if unit initiates attack.

SP
200
TYPE
A

Warding Breath Warding Breath

If attacked, unit granted Res+4 during combat; also gains Special cooldown charge +1.(If using other similar skill, only highest value applied.)

SP
240
TYPE
A

Warding Stance 1 Warding Stance 1

Grants Res+2 during combat when this unit is attacked.

SP
50
TYPE
A

Warding Stance 2 Warding Stance 2

Grants Res+4 during combat when this unit is attacked.

SP
100
TYPE
A

Warding Stance 3 Warding Stance 3

Grants Res+6 during combat when this unit is attacked.

SP
200
TYPE
A

Water Boost 1 Water Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat.

SP
50
TYPE
A

Water Boost 2 Water Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat.

SP
100
TYPE
A

Water Boost 3 Water Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.

SP
200
TYPE
A

Wind Boost 1 Wind Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2 during combat.

SP
50
TYPE
A

Wind Boost 2 Wind Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+4 during combat.

SP
100
TYPE
A

Wind Boost 3 Wind Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+6 during combat.

SP
200
TYPE
A

s

Attack +1 Attack +1

Grants Atk +1.

SP
30
TYPE
s

Attack +2 Attack +2

Grants Atk +2.

SP
60
TYPE
s

Attack +3 Attack +3

Grants Atk +3.

SP
120
TYPE
s

Attack Def +1 Attack Def +1

Grants Atk/Def+1.

SP
80
TYPE
s

Attack Def +2 Attack Def +2

Grants Atk/Def+2.

SP
160
TYPE
s

Close Def 1 Close Def 1

If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat.

SP
60
TYPE
s

Close Def 2 Close Def 2

If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.

SP
120
TYPE
s

Close Def 3 Close Def 3

If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.

SP
240
TYPE
s

Defense +1 Defense +1

Grants Def +1.

SP
30
TYPE
s

Defense +2 Defense +2

Grants Def +2.

SP
60
TYPE
s

Defense +3 Defense +3

Grants Def +3.

SP
120
TYPE
s

Distant Def 1 Distant Def 1

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.

SP
60
TYPE
s

Distant Def 2 Distant Def 2

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.

SP
120
TYPE
s

Distant Def 3 Distant Def 3

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.

SP
240
TYPE
s

Flashing Blade 1 Flashing Blade 1

If unit's Spd - foe's Spd ≥ 5, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)

SP
60
TYPE
s

Flashing Blade 2 Flashing Blade 2

If unit's Spd - foe's Spd ≥ 3, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)

SP
120
TYPE
s

Flashing Blade 3 Flashing Blade 3

If unit's Spd - foe's Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)

SP
240
TYPE
s

Fortress Def 1 Fortress Def 1

Grants Def+3. Inflicts Atk-3.

SP
40
TYPE
s

Fortress Def 2 Fortress Def 2

Grants Def+4. Inflicts Atk-3.

SP
80
TYPE
s

Fortress Def 3 Fortress Def 3

Grants Def+5. Inflicts Atk-3.

SP
160
TYPE
s

Fortress Res 1 Fortress Res 1

Grants Res+3. Inflicts Atk-3.

SP
40
TYPE
s

Fortress Res 2 Fortress Res 2

Grants Res+4. Inflicts Atk-3.

SP
80
TYPE
s

Fortress Res 3 Fortress Res 3

Grants Res+5. Inflicts Atk-3.

SP
160
TYPE
s

Heavy Blade 1 Heavy Blade 1

If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)

SP
60
TYPE
s

Heavy Blade 2 Heavy Blade 2

If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)

SP
120
TYPE
s

Heavy Blade 3 Heavy Blade 3

If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)

SP
240
TYPE
s

HP +3 HP +3

Grants +3 to max HP.

SP
40
TYPE
s

HP +4 HP +4

Grants +4 to max HP.

SP
80
TYPE
s

HP +5 HP +5

Grants +5 to max HP.

SP
160
TYPE
s

HP Res 1 HP Res 1

Grants HP+3, Res+1.

SP
100
TYPE
s

HP Res 2 HP Res 2

Grants HP+4, Res+2.

SP
200
TYPE
s

Iote's Shield Iote's Shield

Neutralizes "effective against" bonuses.

SP
200
TYPE
s

Resistance +1 Resistance +1

Grants Res +1

SP
30
TYPE
s

Resistance +2 Resistance +2

Grants Res +2

SP
60
TYPE
s

Resistance +3 Resistance +3

Grants Res +3

SP
120
TYPE
s

Speed +1 Speed +1

Grants Spd +1.

SP
30
TYPE
s

Speed +2 Speed +2

Grants Spd +2.

SP
60
TYPE
s

Speed +3 Speed +3

Grants Spd +3.

SP
120
TYPE
s