Heal

Rehabilitate+ Rehabilitate+ (*)

Restores HP = 50% of Atk -10. (Minimum of 7 HP.)If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.

RANGE
1
SP
300

Rehabilitate Rehabilitate (10)

Restores 7 HP or more the further below 50% the target's HP is.Slows special trigger (cooldown count+1).

RANGE
1
SP
200

Physic+ Physic+ (9)

Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng: 2.

RANGE
2
SP
300

Physic Physic (8)

Restores 8 HP. Rng: 2.

RANGE
2
SP
200

Recover+ Recover+ (7)

Restores HP = 50% of Atk +10. (Minimum of 15 HP.)

RANGE
1
SP
300

Recover Recover (6)

Restores 15 HP.Slows Special trigger (cooldown count+1).

RANGE
1
SP
200

Mend Mend (5)

Restores 10 HP.

RANGE
1
SP
100

Martyr+ Martyr+ (4)

Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.)Also restores HP to unit = half suffered damage.

RANGE
1
SP
300

Martyr Martyr (3)

Restores HP=7+ this unit's suffered damage.Unit heals HP=half suffered damage.Slows Special trigger (cooldown count+1).

RANGE
1
SP
200

Reconcile Reconcile (2)

Restores 7 HP each to target and this unit.

RANGE
1
SP
100

Heal Heal (1)

Restores 5 HP.

RANGE
1

Has Heal